STONEBORN TEMPLE
This is the Stoneborn Temple, the central player hub in Crowfall—an ancient city where players could trade goods, make offerings to the gods, access portals to other lands, and store items in the bank. Designed to feel both grand and timeworn, this city served as a vital gathering place for adventurers.
I was responsible for creating the primary Stoneborn set pieces, which included modeling, texturing, and lighting, as well as constructing the city itself. My goal was to ensure the architecture reflected the lore and culture of the Stoneborn, evoking a sense of history and permanence while maintaining a functional, player-friendly layout.
To achieve this, I developed modular assets that could be efficiently reused and combined, allowing for scalability and visual consistency. The lighting was carefully crafted to enhance the city’s atmosphere, emphasizing the contrast between sacred spaces, bustling market areas, and the imposing structures that defined its skyline.
The final result was an immersive, visually striking hub that not only served as a key gameplay location but also reinforced Crowfall’s rich world-building and player-driven economy.


