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ARPG MOBILE PITCH

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For about 6 months, I was part of a small, agile, R&D and pitch deck team, tasked with developing and presenting game concepts to generate investor interest. We successfully achieved this later with a major IP for a new CCG game based on Mythgard, which I was re-assigned Art Director on. 

Our work involved exploring both existing company-owned IPs, such as Looty Dungeon (shown here) and new IP concepts to find innovative ways to expand them. In this case, we transformed Looty Dungeon from a quick, simple level-based game into a fully realized yet accessible ARPG.

I created two visual mock-ups: one preserving the original look and feel (first two images) and another with a more detailed, stylized approach using store assets alongside my own artwork. To demonstrate the proof of concept, I built a level in Unity with an identical layout in both styles, ensuring even object placements remained the same. We also had an exciting idea to allow players to switch between the two styles in real-time. My work on this, included Art Direction, modeling, texturing, lighting and designing the layouts for both versions. 

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