top of page

CROWFALL TILEABLE TEXTURES

BrushStrokeArrow_01_edited_edited.png

This is a collection of environment textures and materials I created for Crowfall using Substance Designer to create very stylized tileable textures. These assets were designed to enhance the game's diverse biomes while maintaining a consistent visual style and performance efficiency. Each material was carefully crafted to support procedural workflows, allowing for flexibility in texture variations across different environments. I focused on creating high-quality, stylized, tileable textures that could be dynamically adjusted to fit various terrain types. These textures played a key role in bringing Crowfall’s immersive world to life, ensuring both artistic fidelity and technical optimization.

bottom of page